So apparently these links to videos below didnt work, so here are the urls directly
(Super Mario Galaxy)
http://youtube.com/watch?v=LGbmUl9YceQ&mode=related&search=
(Save films featurette)
http://youtube.com/watch?v=xj0h6WcdbpQ
(Save films demo)
http://youtube.com/watch?v=8h53hi12o30
(PS3 Home)
http://youtube.com/watch?v=8ZY2vwlh5-g&mode=related&search=
sorry for the trouble
Friday, October 19, 2007
A note to start with
I only truly follow console gaming in this project and in my life altogether for a few reasons:
PC's are so advanced, so widespread and have such a hardcore following that it's really difficult for me to follow the news, let alone get my foot into this hi-tech, hi-cost and hi-demand following. The same goes for gaming on mobile phones. The mainstream game industry really has sat with the Big Three: Microsoft has the XBOX (current iteration XBOX 360), Sony has the Playstation (Playstation 3) and finally the almighty Nintendo (Wii), who's been in it since the beginning. I am a Nintendo fanboy all the way, and although I am for the most part unbiased, keep my alliance in mind as you dig in.
PC's are so advanced, so widespread and have such a hardcore following that it's really difficult for me to follow the news, let alone get my foot into this hi-tech, hi-cost and hi-demand following. The same goes for gaming on mobile phones. The mainstream game industry really has sat with the Big Three: Microsoft has the XBOX (current iteration XBOX 360), Sony has the Playstation (Playstation 3) and finally the almighty Nintendo (Wii), who's been in it since the beginning. I am a Nintendo fanboy all the way, and although I am for the most part unbiased, keep my alliance in mind as you dig in.
Bibliography
Electronic Gaming Monthly, Issue #452
Gamer 2012 by Jeff Hsu
This cover article is fantastic in displaying industry expectation when it comes to futuristic technology that is due out in only a few years.
Games TM, Issue #212
Fall Preview ‘07
From the big online push to the big profile games, this article does a great job in showing the immediate future of console gaming.
GCDC: Stormfront's Daglow Defines 'Next Gen'
Gamasutra Industry News
http://gamasutra.com/php-bin/news_index.php?story=15175
This old soul in the industry explains a lot in regards to what ‘next gen’ is really all about in an industry that is constantly in shifting terms
From The Times
October 16, 2007
Must-have Nintendo enters Japan’s top three
Leo Lewis, Asia Business Correspondent
This bit of financial news is crucial in helping look towards the winner in the ever-present battle of the Big Three console industries.
Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter
by Steven Johnson
This book did a lot for the positive image of the gaming community when a lot of politicians and lawyers were looking down on us.
Andrew Pfister
1up.com Review editor
Proving Grounds: The Honeymoon is over for Wii and PS3
Although it uses a lot of industry terms and game titles that you may not be familiar with, this blog is very well informed and makes a lot of smart points.
Their Thumbs May Be Too Busy to Raise, but Gamers Agree With Critics
By SETH SCHIESEL
Published: July 11, 2007
I loved how this article portrays the integrity of the gamer demographic
The Facts on You
by Nate Dog
July 10, 2007
The stats here really give a better idea of the widespread state of the industry.
GDC China: Glu Mobile’s Future of Mobile Gaming
Mathew Kumar—Industry News, Gamasutra.com
Although I don’t look much at the industry in regards to mobile phones, this is crucial in answering the question of China’s stake in the gaming industry.
Shigeru Miyamoto Interview, E for Everyone Expo
Shane Bettenhaussen, 1up.com
This interview with Developer god Miyamoto is an up-to-date look at Nintendo’s near future.
Gamer 2012 by Jeff Hsu
This cover article is fantastic in displaying industry expectation when it comes to futuristic technology that is due out in only a few years.
Games TM, Issue #212
Fall Preview ‘07
From the big online push to the big profile games, this article does a great job in showing the immediate future of console gaming.
GCDC: Stormfront's Daglow Defines 'Next Gen'
Gamasutra Industry News
http://gamasutra.com/php-bin/news_index.php?story=15175
This old soul in the industry explains a lot in regards to what ‘next gen’ is really all about in an industry that is constantly in shifting terms
From The Times
October 16, 2007
Must-have Nintendo enters Japan’s top three
Leo Lewis, Asia Business Correspondent
This bit of financial news is crucial in helping look towards the winner in the ever-present battle of the Big Three console industries.
Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter
by Steven Johnson
This book did a lot for the positive image of the gaming community when a lot of politicians and lawyers were looking down on us.
Andrew Pfister
1up.com Review editor
Proving Grounds: The Honeymoon is over for Wii and PS3
Although it uses a lot of industry terms and game titles that you may not be familiar with, this blog is very well informed and makes a lot of smart points.
Their Thumbs May Be Too Busy to Raise, but Gamers Agree With Critics
By SETH SCHIESEL
Published: July 11, 2007
I loved how this article portrays the integrity of the gamer demographic
The Facts on You
by Nate Dog
July 10, 2007
The stats here really give a better idea of the widespread state of the industry.
GDC China: Glu Mobile’s Future of Mobile Gaming
Mathew Kumar—Industry News, Gamasutra.com
Although I don’t look much at the industry in regards to mobile phones, this is crucial in answering the question of China’s stake in the gaming industry.
Shigeru Miyamoto Interview, E for Everyone Expo
Shane Bettenhaussen, 1up.com
This interview with Developer god Miyamoto is an up-to-date look at Nintendo’s near future.
Welcome!
Welcome to the future of entertainment: now is the time and you are the one. For far too long, the game industry has been perceived as a “low art”, aimed at socially inept, young boys with power fantasies and a general lack of initiative. All too recently, this industry has invaded so many new demographics that the big wigs are laughing all the way to the bank; just read the quote from the article about Nintendo as the #3 industry in the nation of Japan.
But I’m not here just to talk numbers, I’m here to talk about what this industry is all about: innovation. Not necessarily focused on “the next big thing” like the industries of television or fashion, innovation in gaming very much surpasses the “fad”. The hardware is here, so there’s not much we can do about that; we are one year into this generation of consoles, and as a gaming editor titles his blog listed below, “The Honeymoon is Over”.
I’m listing innovation in three big categories, all of which are fully explained in the videos below: first, you’ll find a big stress on user-interactivity with the saved film feature in Halo 3 and the online community of PS3 Home. Both of these massively impacting programs give gamers a voice, saying, “I did that. That is unique to me and now everyone can see it”. Call it the youtube and myspace of gaming, but add the pitcher of passion gamers all-too-often have to hide for fear of social inadequacy.
The second innovation you’ll find is in one single game: Super Mario Galaxy. Mario, perhaps the second most recognizable figure in media history (#1 goes to Mickey Mouse, of course) returns next month in a game that is widely being considered the spiritual successor to one of the most successful games of all time, Super Mario 64. Blast off with the Italian plumber to the depths unknown in this groundbreaking game.
Finally, although I haven’t included a video for Wii Fit, it represents a MAJORLY important facet of the gaming industry today. The elusive non-gamer has been captured with casual games such as Sudoku, Brain Training, Nintendogs and the like and it has meant big bucks for anyone and everyone involved. A few of the quotes below touch upon this phenomenon.
I hope you concede to this ever-growing avenue of entertainment media: it concerns us all in a big way. But more importantly, it’s a lot of fun!
But I’m not here just to talk numbers, I’m here to talk about what this industry is all about: innovation. Not necessarily focused on “the next big thing” like the industries of television or fashion, innovation in gaming very much surpasses the “fad”. The hardware is here, so there’s not much we can do about that; we are one year into this generation of consoles, and as a gaming editor titles his blog listed below, “The Honeymoon is Over”.
I’m listing innovation in three big categories, all of which are fully explained in the videos below: first, you’ll find a big stress on user-interactivity with the saved film feature in Halo 3 and the online community of PS3 Home. Both of these massively impacting programs give gamers a voice, saying, “I did that. That is unique to me and now everyone can see it”. Call it the youtube and myspace of gaming, but add the pitcher of passion gamers all-too-often have to hide for fear of social inadequacy.
The second innovation you’ll find is in one single game: Super Mario Galaxy. Mario, perhaps the second most recognizable figure in media history (#1 goes to Mickey Mouse, of course) returns next month in a game that is widely being considered the spiritual successor to one of the most successful games of all time, Super Mario 64. Blast off with the Italian plumber to the depths unknown in this groundbreaking game.
Finally, although I haven’t included a video for Wii Fit, it represents a MAJORLY important facet of the gaming industry today. The elusive non-gamer has been captured with casual games such as Sudoku, Brain Training, Nintendogs and the like and it has meant big bucks for anyone and everyone involved. A few of the quotes below touch upon this phenomenon.
I hope you concede to this ever-growing avenue of entertainment media: it concerns us all in a big way. But more importantly, it’s a lot of fun!
Links
Along with the links that I personally included with the quotes below, I advise anyone who wishes to delve deeper into the magnaminous world of gaming news to visit my two favorite sites, www.ign.com and www.1up.com. Also, I've stumbled upon a few interesting sites during my research: www.gamasutra.com--the art and business of making games: truly a higher echelon of industry info. Finally, in the last quote of this blog from the NYTimes article, the website that is used to compile the data they refer to is gamerankings.com, a site crucial for numbers, stats and infomanaics.
A little Explanation for Below
For some reason, the links I put to the youtube videos are showing up as ? blocks, but they are still viewable! Please start with the one BELOW the pictures:
This is a featurette in which the developers of Halo 3, one of the most anticipated games of the year, of one of the most high profile series in gaming history, discuss an incredible innovative feature. This highlights the importance of user-created content and interactivity.
The FIRST link at the top of the post is a How-To-Use Demonstration of the "Save Film" feature in Halo 3 that is very helpful in bringing the power to hands of the people, so to speak.
The second link is a trailer that demonstrates the mind-blowing innovation and creativity behind Super Mario Galaxy.
The third link is a trailer for PS3 Home.
The photos below are for Super Mario Galaxy and Wii Fit, respectively. If you've declined to check out the hyperlink to Wii Fit, I sincerely advise that you do. Unfortunately, this blog program does not allow any true hyperlinking whether it be photo-to-video or website, so just copy and paste.
This is a featurette in which the developers of Halo 3, one of the most anticipated games of the year, of one of the most high profile series in gaming history, discuss an incredible innovative feature. This highlights the importance of user-created content and interactivity.
The FIRST link at the top of the post is a How-To-Use Demonstration of the "Save Film" feature in Halo 3 that is very helpful in bringing the power to hands of the people, so to speak.
The second link is a trailer that demonstrates the mind-blowing innovation and creativity behind Super Mario Galaxy.
The third link is a trailer for PS3 Home.
The photos below are for Super Mario Galaxy and Wii Fit, respectively. If you've declined to check out the hyperlink to Wii Fit, I sincerely advise that you do. Unfortunately, this blog program does not allow any true hyperlinking whether it be photo-to-video or website, so just copy and paste.
Thursday, October 18, 2007
Quotes+Questions
Quotes
Next Gen
But is there more to next gen than console cycles? (Daglow) recalls that some people, when first introduced to it, didn't think Sim City (http://games.ign.com/halloffame for more info) could even be called a game -- but Maxis co-founder Jeff Braun published it to resounding success. "To see what everybody else misses, is this next gen?" Daglow wondered. Another example of Daglow's next gen is a title like Guitar Hero that crosses age barriers and engages entire families. "Drawing a group together playing one game, is that next gen?" He asks. "How can retro be next gen?" Daglow posits -- and yet, he holds up Geometry Wars (http://www.bizarrecreations.com/games/geometry_wars_retro_evolved/) as an example of a way it certainly can. As for World of Warcraft : "Is providing a massive audience next gen? How will it influence what comes next?" Daglow rolled it all up into his "Law of Next Gen," which states, "Next Gen Hardware is any platform that, upon its introduction, dramatically changes player's view of the potential for interactive entertainment. Next Gen software is any title that, upon its introduction, dramatically changes player's view of the potential for interactive entertainment.
09.48AM PST, 08/20/07 - Rene Sickel, Leigh Alexander
http://gamasutra.com/php-bin/news_index.php?story=15175
Must-have Nintendo enters Japan’s top three
Nintendo’s stock soared yesterday to more than Y70,000 per share. Analysts at CLSA, the Asia-Pacific-focused brokerage, said recently that a realistic price target for Nintendo was Y100,000. Such a value would take Nintendo ahead of Mistubishi.
Nintendo is already worth 80 per cent more than Sony - a company that still has a far higher share of the video games market and has overall group revenues that are eight times those of Nintendo’s.
Monday’s 4.6 per cent surge in Nintendo’s share price came as investors piled cash into the growth story of the Wii, the games console released this time last year that has succeeded in expanding the games-playing population to encompass more women and more people above the age of 30.
Last week (Nintendo) unveiled the launch date and price for Wii Fit (http://www.1up.com/do/gameOverview?cId=3161014), a fitness game that uses a floor-based sensor device – the Wii “board”, which looks like a set of bathroom scales and detects the body movements of the person standing on it. Analysts believe that the add-on will, for at least a year, be a sell-out at stores worldwide.
Leo Lewis, Asia Business Correspondent
From The Times
October 16, 2007
http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2666157.ece
Proving Grounds: The Honeymoon is over for Wii
The interesting question for Nintendo, and one that is sure to drive a lot of comments down below, is "what's next?" ...2008 remains a huge question mark. WiiFit will make a big splash with the USA Today/Oprah crowd, but beyond that we don't really know how dedicated Nintendo will be to the self-referential "hardcore" audience. Personally, I wouldn't worry too much about it -- you're just going to have to get used to sharing your favorite company's attention with your mom. The new focus is definitely on the WiiFit/sudoku/life-training crowd…
Andrew Pfister
Reviews Editor, 1UP.com
Posted at Wed, 26 Sep 2007 14:24:17 PDT on Mr. Pfister’s blog
http://www.1up.com/do/blogEntry?bId=8405354&publicUserId=4549029
The Facts on You
67% of American heads of households play computer or videogames.
The average game player age is 33 years old. The average game buyer age is 38.
38% of gamers are female. 47% of all online gamers are female.
33% of American homes have a video game console.
2006 saw 7.4 billion dollars in total sales, the same as in 2004.
55% of parents believe games are a positive part of their children's lives.
51% of gamers play games online, up from 19% in 2000.
All sales data was gathered by the NPD, all other data was collected by Ipsos-Insight for the ESA.
Nate Dog
July 10, 2007
http://psp.ign.com/articles/803/803079p1.html
Their Thumbs May Be Too Busy to Raise, but Gamers Agree With Critics
The figures tell a compelling story. They suggest that game critics are far more powerful than film and movie critics in driving sales and that perhaps gamers are simply more careful about what they consume than filmgoers and music fans.
There are good reasons for that. Going to the movies is a $10, two-hour investment. Buying a game can be a $60, 100-hour investment.
“When something costs $59 and you’re 18 years old, it’s not like going to the movies,” said Jeff Brown, vice president for corporate communications at Electronic Arts, the No. 1 game publisher. “Video-game consumers are the single most sophisticated shoppers in the entertainment industry, despite their age and what you might think. People go to a movie or buy a book on a whim. But buying a video game is a much more methodical and judicious process. Next time you’re in an airport, look at how many magazines are dedicated to video games. And they’re not writing about the sex lives of game designers. They are writing about the content.”
By SETH SCHIESEL
Published: July 11, 2007
The New York Times
http://www.nytimes.com/2007/07/11/arts/television/11game.html?_r=1&oref=slogin
My Questions
1. Will the oft-discussed Chinese economy hold sway on the console market or will it remain in the realm of PC’s and mobile phones?
2. Will the online communities of PS3 Home and the like pave the way for a massive wave of user interactivity, including user-created content and games?
3. If the “honeymoon” is truly over for the newest consoles, will game developers hold up the end of innovative software by pushing hardware, or will new peripherals be a dominant staple?
Next Gen
But is there more to next gen than console cycles? (Daglow) recalls that some people, when first introduced to it, didn't think Sim City (http://games.ign.com/halloffame for more info) could even be called a game -- but Maxis co-founder Jeff Braun published it to resounding success. "To see what everybody else misses, is this next gen?" Daglow wondered. Another example of Daglow's next gen is a title like Guitar Hero that crosses age barriers and engages entire families. "Drawing a group together playing one game, is that next gen?" He asks. "How can retro be next gen?" Daglow posits -- and yet, he holds up Geometry Wars (http://www.bizarrecreations.com/games/geometry_wars_retro_evolved/) as an example of a way it certainly can. As for World of Warcraft : "Is providing a massive audience next gen? How will it influence what comes next?" Daglow rolled it all up into his "Law of Next Gen," which states, "Next Gen Hardware is any platform that, upon its introduction, dramatically changes player's view of the potential for interactive entertainment. Next Gen software is any title that, upon its introduction, dramatically changes player's view of the potential for interactive entertainment.
09.48AM PST, 08/20/07 - Rene Sickel, Leigh Alexander
http://gamasutra.com/php-bin/news_index.php?story=15175
Must-have Nintendo enters Japan’s top three
Nintendo’s stock soared yesterday to more than Y70,000 per share. Analysts at CLSA, the Asia-Pacific-focused brokerage, said recently that a realistic price target for Nintendo was Y100,000. Such a value would take Nintendo ahead of Mistubishi.
Nintendo is already worth 80 per cent more than Sony - a company that still has a far higher share of the video games market and has overall group revenues that are eight times those of Nintendo’s.
Monday’s 4.6 per cent surge in Nintendo’s share price came as investors piled cash into the growth story of the Wii, the games console released this time last year that has succeeded in expanding the games-playing population to encompass more women and more people above the age of 30.
Last week (Nintendo) unveiled the launch date and price for Wii Fit (http://www.1up.com/do/gameOverview?cId=3161014), a fitness game that uses a floor-based sensor device – the Wii “board”, which looks like a set of bathroom scales and detects the body movements of the person standing on it. Analysts believe that the add-on will, for at least a year, be a sell-out at stores worldwide.
Leo Lewis, Asia Business Correspondent
From The Times
October 16, 2007
http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2666157.ece
Proving Grounds: The Honeymoon is over for Wii
The interesting question for Nintendo, and one that is sure to drive a lot of comments down below, is "what's next?" ...2008 remains a huge question mark. WiiFit will make a big splash with the USA Today/Oprah crowd, but beyond that we don't really know how dedicated Nintendo will be to the self-referential "hardcore" audience. Personally, I wouldn't worry too much about it -- you're just going to have to get used to sharing your favorite company's attention with your mom. The new focus is definitely on the WiiFit/sudoku/life-training crowd…
Andrew Pfister
Reviews Editor, 1UP.com
Posted at Wed, 26 Sep 2007 14:24:17 PDT on Mr. Pfister’s blog
http://www.1up.com/do/blogEntry?bId=8405354&publicUserId=4549029
The Facts on You
67% of American heads of households play computer or videogames.
The average game player age is 33 years old. The average game buyer age is 38.
38% of gamers are female. 47% of all online gamers are female.
33% of American homes have a video game console.
2006 saw 7.4 billion dollars in total sales, the same as in 2004.
55% of parents believe games are a positive part of their children's lives.
51% of gamers play games online, up from 19% in 2000.
All sales data was gathered by the NPD, all other data was collected by Ipsos-Insight for the ESA.
Nate Dog
July 10, 2007
http://psp.ign.com/articles/803/803079p1.html
Their Thumbs May Be Too Busy to Raise, but Gamers Agree With Critics
The figures tell a compelling story. They suggest that game critics are far more powerful than film and movie critics in driving sales and that perhaps gamers are simply more careful about what they consume than filmgoers and music fans.
There are good reasons for that. Going to the movies is a $10, two-hour investment. Buying a game can be a $60, 100-hour investment.
“When something costs $59 and you’re 18 years old, it’s not like going to the movies,” said Jeff Brown, vice president for corporate communications at Electronic Arts, the No. 1 game publisher. “Video-game consumers are the single most sophisticated shoppers in the entertainment industry, despite their age and what you might think. People go to a movie or buy a book on a whim. But buying a video game is a much more methodical and judicious process. Next time you’re in an airport, look at how many magazines are dedicated to video games. And they’re not writing about the sex lives of game designers. They are writing about the content.”
By SETH SCHIESEL
Published: July 11, 2007
The New York Times
http://www.nytimes.com/2007/07/11/arts/television/11game.html?_r=1&oref=slogin
My Questions
1. Will the oft-discussed Chinese economy hold sway on the console market or will it remain in the realm of PC’s and mobile phones?
2. Will the online communities of PS3 Home and the like pave the way for a massive wave of user interactivity, including user-created content and games?
3. If the “honeymoon” is truly over for the newest consoles, will game developers hold up the end of innovative software by pushing hardware, or will new peripherals be a dominant staple?
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